#version 330 core
layout(location = 0) in vec3 aPos; 
layout(location = 1) in vec3 aColor; 
layout(location = 2) in vec2 aTexCoord;

out vec3 ourColor; 
out vec2 TexCoord;

void main()
{
    gl_Position = vec4(aPos, 1.0);
    ourColor = aColor;
    TexCoord = aTexCoord;
}